abby
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Posts: 7
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Post by abby on Oct 13, 2016 16:10:12 GMT 8
to begin with, i was shocked to get so much info from such a short chapter, a massive piece to think about. Especially teaching beliefs, never ever have i thought aboit keeping a diary. Regarding teaching context in my ckassroom that would be meaningful input, which is focusing on meaning and communication. while reading the chapter, the activity that crossed my mind was turbing the classroom in a map. pre teach directions, such as turn left/right, stop, go forward, go back, etc. activity: student A is sick and needs to see a doctor, student B is a driver, student C is a friend of sick friend. Student C gives directions to student B, to find the hospital on a map, using directions. If not done right, student A dies. (depending on group of students, take turns is possible) Children at the age if 8-12 tend to be active and this activity will enact principles mentioned by Moon both using language creatively and having fun.
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irina
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Post by irina on Oct 13, 2016 22:42:35 GMT 8
I love how the possibility of dying creates a reason to use the language and motivates to use it correctly. I also like the idea of turning the classroom into a town, which allows learners to move physically around the "community". As a student I sometimes found it boring to follow the map in a text book and I believe that an opportunity to move creates interest and makes the activity more enjoyable. I also think that it is great because the classroom can easily be turned into something else (like a spaceship or desert island or Elsa's castle, whatever is interesting for students) and therefore provide different contexts for using the language
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Post by Aaron David Screaton FTM on Oct 17, 2016 0:33:26 GMT 8
Yes I agree with Irina I have learned something new here, not only should the destination be an incentive for completing the task, but a reason for why we need to reach the destination! Genius! Layers of motivation and therefore natural interest! Could you please outline how you would set up this kind of activity and tell me step by step the procedures for such a task. Think of teacher A and Teacher B on page 11, which one does your activity more closely resemble and why did you choose to make it that way?
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abby
New Member
Posts: 7
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Post by abby on Oct 20, 2016 23:45:01 GMT 8
the task is to carry the sick person to the hospital [optional: to combine leadership principle using the game "the smartest" and find out the route to hospital - that would b applying teaching method by Teacher A.]
1. Turn the classroom into a map.
2. set up two destination points A (house) B(hospital)
3. assign role for stud's (sick person/ driver/ friend)
4. using the pre taught directions (go forward/go back/turn right/turn left/stop)
5. reward the studs for successful task
that would b applying teaching method by Teacher B since students will be engaged into dialogue with each other and not only with the teacher
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Post by Aaron David Screaton FTM on Oct 21, 2016 9:10:57 GMT 8
FANTASTIC STOLEN
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